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To have any chance of hitting anything, you’ll have to rush your class’ base Attack-boosting or Defense-reducing skills (for me that was Overload and Inner Sight). Particularly considering you don’t have access to equipment augments here. Those are insane numbers for normal difficulty. You basically need 1k in chapter II, 1500 in chapter IV and over 2k by the end of VI. Attack/Defense ratings also seem to be out of wack. Once you get the Horadric Cube and can make your first level 20ish runeword weapon, basically every non-set drop becomes worthless I used the Serenity Spear (a level 22 craftable item) straight through Baal, Diablo, and hoards of level 50+ monsters no problem. My biggest complaint, aside from the map size issue, ultimately ends up being a notable lack of balance. Elemental Balance, Sphere of Protection, Conversion, Arcane Will, Star Pact, Critical Strike, Retreat, Elemental Strike, and the Dodge line all at 1 point (pre-item bonuses). Main skills being Lightning Strike, Elemental Exchange, Overload, Mental Alacrity, and Inner Focus, with Inner Sight and Valkyrie at half-max (including item bonuses). Ended up at level 55 with 33 Devotion points Wraith, Candle, Quill, Chariot, Widow, and Vulture. There’s a damn good reason Maphack was a required utility when playing back in the day and it wouldn’t have hurt anything to scale down the map size by about a quarter.Īnnoyances aside I ended up hacking & slashing my way through Normal difficulty (unlike base Grim Dawn the Veteran option here is an actual hard mode option which should be avoided by new players) with a 50/50 Amazon-Arcanist combo.
GRIM DAWN WENDIGO SPIRIT FULL
Namely the issues of massively oversized maps full of trash mobs (particularly damning in Acts IV-VI) and Hero monsters being inexplicably surrounded by 6+ ‘Minions’ with 5-10 times the health of other enemies. While there is indeed no need to deal with equipment repair, lack of consumable stacking, slow health/mana regen, nor lack of stash space or respec options while playing this Mod, some of D2‘s less pleasant aspects are still faithfully imported. Flash-forward to this week where I discovered the Reign of Terror Mod, which aims to re-create the first two Diablo games.Ī goal it succeeds at remarkably well. So I did… only to find that compared to Grim Dawn there was just too much missing in the quality of life department. Some time back, either earlier this year or last year, I had the urge to replay Diablo II. I think the most annoying part would be having to wait for level 50 (the point legendaries start dropping) to pick up the 2nd class, but then again it might give me a reason to use abilities and ability combos I normally wouldn’t.

Essentially start a new Hardcore character, then pick the first class based on whatever abilities the first epic drop has and second class based on the abilities of the first legendary.Ĭould be interesting… or could be aggravating. So I thought I might try out a sort of roguelike approach to the game. Not sure now whether I want to drag my remaining six post-Normal builds through Elite, try out the RoT’s Barbarian class (one thing I loved about D2‘s Barbarian was that it could dual-wield 2H weapons), or try something ‘new’.īasically, I’ve reached the point where I can’t really theorycraft new builds without stepping on the toes of my existing ones. And ultimately I still like base GD a whole lot more: The enemy variety, class/build variety, (semi-) reactive quests, destructive environments, and the extreme amount of work that went into balancing all the various items and abilities against one another. Just to properly compare, I also ran my Deceiver and Druid builds through Elite (after slightly revising them, different gun/boots for the former and components/devotions for the latter) to avoid looking at unmodded GD through nostalgia glasses. Like, the unbalanced builds and items are the entire point of the game. But then a funny thing happened after unlocking Claws of Thunder… all my memories of blazing through D2 insta-gibbing hoards of enemies with janky abilities came rushing back the moment it triggered. My opinion regarding the lack of balance didn’t change in the early game if anything it hardened due to how much more powerful Dragon Talon was compared to the other starting attack abilities. An Assassin/Nightblade this time, as Assassin was one of my favorite D2 classes. So despite my earlier comments I decided to take another character through the Reign of Terror Mod.
